OLAR

Final project | Military maps system

About the Project

This project was the final submission for a UX Architecture course. It involved redesigning a military system designed for mobile and tablet devices that provides offline maps and intelligence to soldiers in the field.

Research

To gain a deep understanding of the user's needs and pain points, I conducted a series of user research activities:

  • User Observation: I shadowed two intel officers who use the system regularly to observe their daily workflow and interactions with the existing system.

     

  • Quantitative and Qualitative Research: I administered a quantitative survey and conducted qualitative interviews to gather insights into user preferences and behaviors

     

  • Technology Assessment: I contacted the actual system's lead developer to understand the offline environment's technical limitations and possibilities.
  • Task Analysis: I prioritized key tasks within the system based on the collected data.

  • Role Analysis: I focused on the role of the Intel Officer, the primary user with editing capabilities.

Role Analysis (click to zoom)

Task Analysis (click to zoom)

User Story

As an intel officer
I want to give accurate, updated, and clear data to the fighting teams
So that I provide them with life-saving data and fulfill my job to the highest standards. 

User Journey

click to zoom

Design Process

With a solid foundation of user research, I embarked on the design phase:

  • Information Architecture: I employed a card sorting technique to organize information and tasks into a logical hierarchy.
  • Screen Design: I meticulously designed screens that maximized map space while ensuring touch-friendly interactive elements.


This redesign aimed to enhance the military system's efficiency and effectiveness by addressing the identified pain points and optimizing the user experience.

UX Prototype

Look & feel Suggestion